Suivre

DAY 026
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- Learned to parent object to animation bones
- Learned to Destroy specific GameObject's component
- Improved the interaction system: each interactible can react (or not) depending on the object equiped

That was the last bit of polish of my interaction system before starting the third and final part of the book.
Only 4 chapters to go, and I'm super excited to mess around with networking stuff. Here I come!

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